Review: Adibou explained to parents

Adibou Featured Ecran Partage

What parents need to know

Adibou is an educational game for 4 to 7 year olds, inspired by its ancestor Adibou, released in the 1990s by the Coktel Vision studio. The design of the game was overseen by teachers and experts in digital pedagogy, as well as scalable learning algorithms.


Release date: April 28, 2022

Developed by: Inigo Factory and Wiloki
Published by: Wiloki and Ubisoft (Adibou is a Ubisoft license)
Available on: Smartphone and tablet: iOS and Android

Game Type: Educational and pedagogical

Average game time: 10 minutes

Themes: cooking, gardening, socializing, fun activities, learning

Business model:
Purchase only once at $12 for access to the game Adibou.

Languages available:
French ONLY (texts and voices). No options to play in other languages.

Number of players:
1 player. The application suggests letting the young person play independently, in order to facilitate his learning, strengthen his curiosity and motivation.

Available in digital format (download on the mobile device)

The game was provided by the publisher for its review.
It does not influence our opinion.

Players3+ 7+ 12+16+18+
NeophytesCrochet 2 01 Ecran Partage Crochet 2 01 Ecran Partage Croix 2 01 Ecran PartageCroix 2 01 Ecran PartageCroix 2 01 Ecran Partage
IntermediateCrochet 2 01 Ecran Partage Crochet 2 01 Ecran Partage Croix 2 01 Ecran PartageCroix 2 01 Ecran PartageCroix 2 01 Ecran Partage
ExperiencedCrochet 2 01 Ecran Partage Crochet 2 01 Ecran Partage Croix 2 01 Ecran PartageCroix 2 01 Ecran PartageCroix 2 01 Ecran Partage
Recommended for neophytes, intermediate and experienced, because the level of learning adapts to the skills and pace of the young player.
Jauge Orange

Depending on the age of the child, his academic difficulties, his pace of learning and his academic achievements.

Adibou is an educational game whose objective is precisely to promote the cognitive awakening of young people and to promote the learning of mathematics and French in a progressive and fun way.

Violence, fear, nudity?
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The graphics are specially designed for children. The famous monster of the game Bouzigouloum has a funny attitude and behaviors more fun than scary. For Adibou regulars, we all remember his comical attitude when he ate good green cakes!

Language level used
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It is of course suitable for young people from 4 to 7 years old, depending on the age level selected. Adibou regularly communicates by audio with young people to instruct, encourage and motivate them.

Positive message
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The message conveyed by the game is oriented towards the pleasure of learning and perseverance in overcoming educational challenges.

Minimum reading level required
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The level of reading required depends of course on the age level selected. Thus, the learning objectives in the Knowledge Tower allow for autonomous learning of young people and should not require external help.

Additional costs ?
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No additional cost.

Minimum level of execution on the controller required
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App-based play is easy for young people to understand and master these days. The movement of the fingers makes it possible to move in the world of the game. It is possible to interact between the elements and characters of the game by clicking on them.

Principle of the game

Adibou is an educational game whose objective is to promote the learning of mathematics and French in a progressive and playful way, at the pace of your children, while allowing parental supervision.

This is an exploratory learning game. The app takes note of the time spent on a gaming session. Adibou warns children when play time is too high and makes them aware about screen time.

Apprenticeships are divided into categories according to age:

For 4 to 7 year olds:

  • French: vocabulary, narrative and description, sounds and syllables, letters, words, visual perceptions, role and narrative.
  • Mathematics: counting, quantities, classifying, sequences, grids and tables, lengths and masses, reading the time, finding one’s way in space, geometric shapes, structuring space, calculating.

For 6-7 year olds:

  • French: adding correspondences between sounds and letters
  • Mathematics: adding to count money
  • Mission-based learning is divided into playful categories
  • The Garden, The Cook, The Card Games, The Brick Breakers (only good memories!), Wilocats, Creation, Management, Exploration, P’tit Loup, and the points.

Each learning topic has three levels. When all three levels are completed, the young player earns a star! He can thus accumulate the stars and collect them.

The approximately 1500 activities of the game direct players to:

  • The pleasure of cooking and decorating cakes
  • The realization of animated and artistic maps
  • The playful creation of colorful flower combinations
  • Caring for animals and insects
  • Plant plants and flowers, water them and harvest them in time


Adibou is an educational game updated to the needs of today’s children, both in its mobile and adaptive format, as well as in the optimization of characters and playful elements; colors, the possibilities of interactions in the game, the possible learning at the level of soft skills (autonomy, open-mindedness, creativity, concentration, memory, organization, self-confidence …) as well as at the level of academic learning. A parent space is even accessible to follow the achievements of your young person.

For all those who played it in their childhood, it is a good moment of nostalgia for our first playful learnings. The game mechanics are relatively the same as the computer game Adibou (released in 1992), with improved graphics and optimized interactions between the player and the game elements. The same endearing characters are back, such as Plop the hopping dog, Adibou’s best friend!

It is then a good educational game to introduce to your children (and to rediscover with them) to allow them to learn in a playful and fun universe.

More information about the game: Official website

About Elsa Brais-Dussault, psychologue

Psychologue et passionnée de jeux! Les jeux vidéo, les jeux de société, les jeux de rôles et les GN... J'ai fondé la plateforme LudiPsy: santé mentale et ludification pour mettre de l'avant l'intégration de la ludification dans la pratique en santé mentale.

View all posts by Elsa Brais-Dussault, psychologue