Interview with Kelly Recco, 3D Artist (Part 2)

Interview Kelly

Today I’m talking to Kelly Recco, 3D artist at GameLoft.

This is the second part of the interview with Kelly Recco. To read the first part, click here.

Marc: What are the points you enjoy the most while working in the industry?

Kelly: I really like to work collaboratively, we learn a lot from one another and we progress while having the same common goal: to make a video game!

Another aspect that I really like in this industry is diversity. I would have thought that one day I would have Ukrainian, Brazilian, Russian, American, Chinese, Japanese friends …

I also like the fact that this industry is constantly evolving. Consoles are evolving, they are becoming more and more powerful. Software is also evolving with new features that make production easier. Other software is emerging and tending to replace those that have been massively used so far. We are constantly learning!

Gameloft Montreal Photo 2 Écran Partagé
Marc: What are the negatives when working in the industry?

Kelly: I would say that if you’re passionate like me, you spend a lot of time in front of the computer, my back hurts, my eyesight keeps going down and my wrist bothers me from time to time. 🙂 Other than that, I think I’m still too passionate about this industry to find negative points.

M: What advice would you give to students who want to enter the industry?

K: Don’t give up, work hard, be curious 🙂

Whatever school you decide to go to, it will not give you direct access to the company, it will give you a good foundation, but it is up to you to deepen your knowledge. It is up to you to work to strengthen your achievements, it is up to you to go beyond what you are taught. It’s like a sport that you have to practice every day and always try to do better than the day before.

And also don’t be afraid to go to people to find feedback to improve you, people in the industry are very nice. 🙂

M: What advice would you give to parents who want their children to play in moderation?

K: Um, I would say spending time with them, questioning them about the game to understand exactly when they could stop playing, it’s hard to stop playing in the middle of a car race or a fight, and the game tends to disconnect us from time.

It is useless to say: “in 10 minutes you stop playing” because the 10 minutes that seem to us an eternity are for them finally only the time to go do some small actions. By knowing the game you can easily give objectives to the child: “Another run and in bed!” or “no more than 3 levels per day”.

What are you playing at the moment? And do you recommend the titles in question?

Ha I feel that I will disappoint many with this question! I rarely play video games, or if I play it’s on retrogaming (playing consoles and games released, more than 10 years ago) I kept my old Nintendo.

But otherwise I play a lot with my 3D software, I really like my job and I spend my free time creating in 3D. 🙂

One of Kelly’s many 3D creations. Click on it to see the creation process.
Do you have any games to recommend for the kids? and for teenagers?

Not being a great player I would really be a very bad advisor 🙂

Kelly, what social networks can we find you on? Do you have any creations, sites to promote?

You’ll easily find me on Twitter and LinkedIn and you’ll find my work on Artstation here. By the way, Artstation is a gold mine for inspiration, or to dissect the work of artists. For feedback on his work and progress I will recommend the Discord of Experience points.

Kelly, thank you very much for your time and advice.

Thank you! 🙂

About Marc Shakour

Former video game programmer, columnist, teacher, competitor ... Marc has always been very familiar with the world and industry of video games. He decided to help neophytes about it, to discover new universes, worlds and fantastic creatures.

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