My experience at MIGS 2024

MIGS 24 Photo 1 Ecran Partage

On October 30 and 31, 2024, the most important annual event in the video game industry in Canada took place: the MIGS (Montreal International Games Summit).

This year, the MIGS was once again at the Bonsecours Market, located in the Old Port of Montreal.

On the menu, many exhibitors, conferences, areas for business meetings, the Indie zone of Loto Québec with a dozen independent developers.

With Split Screen, we follow the work of independent developers throughout the year, so it’s very nice to see each of the productions progress as we go along.

Radio-Canada journalist Stéphanie Dupuis made a selection of 10 titles that she discovered on the spot.

I also take this opportunity to talk about other games not mentioned in the article such as:

Croak

A very nice and very animated platform game, which is aimed at the most experienced players.

They were recently released their trailer at the Future Games Show and picked up on IGN.

Jumping Jazz Cats

A crazy multiplayer game with lots of animations and a very neat art direction. They recently announced that their publisher will be Team17.

Bonaparte

A strategy game that takes up and reworks the era of Napoleon Bonaparte while adding a touch of fantasy with robots.

Albert’s Innovation

An atmospheric first-person narrative horror game that deals in depth with action and the shortcomings of technological and scientific advancements. A game where the player is placed in an active scientific gaze mixed with crazy fiction, in a branching story from a horrific psychotic perspective.

A foreigner must make his way through a quarantined company thanks to the scientific phenomena and theories that abound in them. The player will have to learn theories and the manipulation of tools that will allow him to progress in the story and in his understanding of his environment. It’s a story that deals deeply with the different points of view in the scientific community, especially on the definition and idealization of techno-solutionism, while exploring the psychology of the crazy characters we meet during our journey.

Why do we need the MIGS?

The MIGS is a B2B convention, i.e. Business-To-Business, reserved for professionals in the video game industry.

Professionals need to meet in person regularly to make business relationships, because that’s when bonds of trust are made.

It is very difficult to understand what type of person you are dealing with by only exchanging emails and LinkedIn messages. For a good business relationship to be made, you have to trust the person. Even if the person offers an opportunity that seems very advantageous, you have to get to know them.

Not to mention the misunderstandings and misunderstandings that can occur during textual exchanges.

Personally, it’s a pleasure to meet or see again the people with whom I interact for months. It also allows us to be honest and realistic about the current situations of the industry and companies in video games. You can’t always communicate everything on your work email.

Photos

And here are some photos of the event:

I personally really appreciate this fair because it is at this time that my various files are moving forward. Seeing people often allows them and myself to remain present in everyone’s minds. Then it’s a question of budget, timing and interlocutor.

My only regret is that I was not able to attend more conferences.

A big thank you to XP Gaming Inc. and La Guilde du Jeu Vidéo du Québec for organizing this.

Thank you all for the conversations or just the greetings. 🙂

It’s the only convention of the year where I feel like a star because I talk to more than fifty people. 🙂

About Marc Shakour

Former video game programmer, columnist, teacher, competitor ... Marc has always been very familiar with the world and industry of video games. He decided to help neophytes about it, to discover new universes, worlds and fantastic creatures.

View all posts by Marc Shakour

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