What parents need to know
Street Fighter 6 is a 2D fighting game, where opponents compete in 1 against 1. The graphics are in 3D.
Each of the two players chooses a character from a selection of 18 characters (at launch, this number will increase over the years), and competes on a level on a 2D plane.
Each character has unique characteristics and special powers, but they have a common basis of action: normal moves, special moves, and super powers, throws, guard.
In addition to the common base of action, Street Fighter 6 adds many mechanics to diversify the ways to attack. It’s like a combination of mechanics that were presented in Street Fighter 3, 4 and 5.
Although the developers have planned many arguments to introduce beginners to this opus, veterans of fighting games and especially the Street Fighter series will naturally be advantaged thanks to the similar basics and mechanics.
To follow the scenario, there is no need to have played the previous games.
A free demo is currently available on PlayStation Store for Playstation 4 and 5 consoles, Steam for PC , and Microsoft Store for Xbox Series. We highly recommend trying the demo first to see if the game is right for you.
Attention for Xbox console owners: the game will be available on Xbox Series but not on Xbox One.
Details
Level of experience required
Age | 3+ | 7+ | 12+ | 16+ | 18+ |
---|---|---|---|---|---|
Beginners | |||||
Intermediate | |||||
Experienced |
Evaluation
Fighters compete with punches, kicks, magic energy, fire attacks, electricity, ice, bites, projections, knives, firearms with magic projectiles.
You can choose whether or not to activate wounds on the bodies of the characters. However, there is very little blood.
Many female characters have wide necklines, suggestive poses, and bathing suits.
There are also many male characters shirtless or in bathing suits.
Requires to know how to read for several years to understand the multiple instructions.
Language of combat, provocation, the street.
Encourages combat, competition, training and perseverance.
The female characters are particularly sexualized but this has diminished since the previous opus.
There are many difficulty modes for all types of players.
There are also many modes to control characters.
Acheter le jeu, et ensuite de nombreux personnages, costumes seront disponibles au fur et à mesure des années
The game is going to be constantly updated. Every few months, new characters, costumes will be purchasable with real money.
If you want all the additions, it’s going to be very expensive in the medium and long term.
Local game modes
World Tour
Allows you to create a 3D avatar and explore virtual cities to face many fighters controlled by the game. This allows you to follow the story of the game, accumulate skills and items for your avatar, as well as customize it to give it special moves that you want.
Fighting ground
A variety of game modes to play Street Fighter in a more classic way: Arcade, Versus, Team Battle, Training, Tutorials, Special Match
Online Game Modes
Good news! The game is cross-play or cross-platform! That is to say that all players can play together online regardless of the platform of their choice: Playstation 4 and 5, Xbox Series, Steam PC.
Online play requires a PlayStation Plus subscription on PlayStation consoles, or Xbox Game Pass Ultimate or Xbox Live Gold on Xbox Series. It’s free on Steam PC.
Here are the game modes that can be found in the game:
Battle Hub
Allows you to use your created avatar to find yourself online with other players, and to compete against them. It is then possible to face the opponents with one of the basic characters or his avatar.
In addition to ordinary fights, it is possible, to change your mind, to play on old games of the company publishing the game Capcom, or to play in matches with special or even crazy conditions.
Fighting ground
Also features online game modes, in addition to local game modes: Ranked Match, Casual Match, Custom Room.
Our opinion
Street Fighter 6 is the Street Fighter with the biggest budget and it has EVERYTHING players have been asking for for over 35 years.
Great online modes, great tutorials, (a little too long) single player mode.
Except that to make this long and expensive development profitable, it’s not enough to make players pay once for the game. You have to ask them for money for the next characters, but also for a Fighting Pass (a Battle Pass), for costumes, for costume colors, for costumes for your customizable character.
And each of these items are very expensive! $5, $10, $15 for each costume. $10 for each additional character. The game is teeming with microtransactions.
I understand the point of view of gamers complaining about the prices, however, given the number of players buying the costumes and finding them online, I don’t see why Capcom would stop.
I also understand Capcom who took a big financial risk by developing this excellent game that was very fun, which could very well have been bad. They need to make this profitable and fund the creation of future content, as well as their next games.
With the base game, without any additional purchases, you can still have a lot of fun, which is what I do. Nevertheless, one will be constantly exposed to ads for more in-game content.
Our Expert View
At a competitive level, professional fighting game players complain about the overemphasis on offense in the game. Indeed, the Drive Rush mechanic triggered by cancelling certain medium or strong hits causes a sudden acceleration towards the opponent with a lot of advantages. The move right after the Drive Rush is improved by 4 frames, making some moves risky, safer to execute, and allows you to start a full combo that can take away up to 70% of the opponent’s health bar. All at the touch of a button.
Compared to other Street Fighters, opponents who are in the area are at a distinct disadvantage as they can be stunned with a single hit from Drive Impact or even suffer unblockable hits because they no longer have the resources to defend themselves. There’s a lot of positioning management to do constantly during a match, and the number of variables to take into account is quite heavy on the mental load, especially since you have to react to everything, in a fraction of a second.
This is one of the most challenging fighting games for mental load. However, that doesn’t stop millions of players from enjoying and playing it regularly, as well as complaining about it, as they do with every new fighting game.
When Street Fighter 7 was released, they’ll say they enjoyed SF6 more, as they did for Street Fighter 3, 4, 5, and 6. 🙂
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