What parents need to know
Two Falls (Nishu Takuatshina) is a narrative exploration game in which the player goes through the back-and-forth adventures of Jeanne, a young shipwrecked King’s Daughter who finds herself left to fend for herself far from the French colonies, and Maïkan, a young Innu hunter who tries to cope with the rapid changes that threaten the land of his ancestors. The player takes turns playing as each character (1st person) and must make choices and decisions that influence the course of the story and the development of relationships between the characters. It is an informative and formative game born from a collaboration between many Indigenous creators – composer Éadsé, artistic director Tara Miller, actors (Charles Bender and James Malloch), and screenwriter Isabelle Picard – and independent Quebec studios. Two Falls is one of the first games to deal with this reality and whose story is presented from the perspective of Indigenous communities. The player explores the Canadian territory in the 17th century through two radically different points of view: that of Jeanne, a newcomer to the continent, and that of Maïkan, an Innu hunter in love with his land. Jeanne tries to reach Quebec City after being shipwrecked, while Maïkan is looking for a rare wolf pelt that has been stolen and causes the fury of the winter spirit in the forest. They will each take turns to go a long way with Pierre, a somewhat rough but soft-hearted coureur des bois. These two perspectives are supported by two distinct artistic directions that accompany the player depending on the character they play. For example, some landscapes are sometimes desolate and frightening when seen by Jeanne, and otherwise moving and rich when seen by Maïkan. The soundtracks also accompany these perspectives, which allows us to better understand each character.

As the story progresses, the player must make choices among dialogue options, which influences the story and the relationships that develop between the characters. Jeanne is a newcomer who grew up in a convent, while Maïkan sees his way of life turned upside down by the arrival of white men on the continent. The decisions that the player makes can, for example, make Jeanne’s faith more dogmatic or more liberating, or make Jeanne herself more tenacious or manipulative. Maïkan, on the other hand, can become more suspicious or more understanding, or more instinctive or contemplative depending on the options chosen. These choices also establish the climate of trust or tension that reigns between the white characters (Jeanne, Pierre, Father Augustin) and the Indigenous characters (Maïkan, Tehonwastasta, the Wendat). By showing a willingness to share and understand, the behaviors of the secondary characters evolve. If Maïkan is understanding because of the player’s choices, Pierre le coureur des bois, for example, becomes more sensitive to Indigenous culture and learns to open his mind.

The goal of the game is to reunite Jeanne and Maïkan so that Maïkan can finally recover the wolf pelt and restore calm to the forest. Ultimately, the goal of the game is also to learn from the teachings relayed by the game, and to reflect on the Indigenous reality and on the ways in which we can all make a positive difference on this still precarious reality, even today, more than 400 years later…
This game was offered to us for free for review purposes, but that doesn’t affect our opinion.
Details
Level of experience required
Age | 3+ | 7+ | 12+ | 16+ | 18+ |
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There is violence and bloodshed. Some characters have malicious and troubling behaviors, and there is a great deal of tension between the characters. The atmosphere is often frightening.
Some dialogues suggest sexual tensions that are not welcome, especially between the colonists and Jeanne, and that can make one uncomfortable. However, there is no nudity or explicit sexuality. There is mention of gambling.
Knowing how to read is important to properly appreciate the information relayed in the Codex. However, the dialogues are simple and very understandable, and subtitles are available. The dialogues progress on their own, however, so it’s best to make sure you understand quickly, because you can’t pause.
The message is hopeful and thought-provoking.
The game is not difficult. There is no combat, only exploration and dialogue choices to be made. The player has to handle a 3D camera, but it’s often fixed during more stressful or scripted scenes, so you can enjoy the story well without worrying about the difficulty.
Local game modes
There is only the story mode, solo.
Online Game Modes
No online or multiplayer game modes.
Expansions/Add-ons (DLC)
No DLCs.
Our opinion
Two Falls (Nishu Takuatshina) is a very linear game that offers only fairly limited exploration in predefined environments and paths. Everything is built so that the story progresses quickly and without breaking the narrative, which keeps us on the edge of our seats and allows us to fully enjoy the story (and the beautiful Quebec landscapes!). For a game like this, conciseness is welcome and allows us to focus on what’s important. Every discovery of flora and fauna and historical figures is immortalized in the Codex, which can be revisited at will to learn more. Despite the small size of the levels, it’s possible to miss some things if you move about too quickly, so it’s worth exploring every corner to trigger all the dialogues and find all the objects!

Two Falls is a great treasure trove of collaboration and competence. The project is supported by a Council of Innu and Wendat Elders made up of First Nations members (with the help of the Tshakapesh Institute) and other Indigenous partners such as Awastoki (3D production studio). The Innu culture, with its legends and traditions, is represented with grace, respect and great beauty. It’s refreshing to see Tadoussac, the St. Lawrence River, St. Catherine’s Bay, and more represented in a video game, just as it was nice to hear French and Quebec dialects coexist with English and Innu-aimun. The music is also very pretty. We definitely experienced a few moments of wonder; and devoured the game in one evening. It’s clear that the game is the result of colossal research and a large dose of love.

It’s a beautiful game meant to be discovered without restraint. You will discover a touching story and high-quality artistic content while perfecting your knowledge of 17th-century New France. However, we recommend using your best judgment, as some content is sensitive and may not be appropriate for children under the age of 13 (vulgar language, suggestive themes, violence, all in a realistic historical context). A demo is available for free on Steam, but the full game will be available for $25.99 at launch. Happy discovering!
Featured image owned by Unreliable Narrators.
Screenshots by Myriam Baulne (Steam ID: ComeToMomma)